City: Gde̜ngwa Kǟyve Hadfow

Gde̜ngwa Kǟyve Hadfow

Gde̜ngwa Kǟyve Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceJukepukohu Diocese
Sub ProvenceQuz̄uyije Parish
RegionCancola Grasslands
Founded1232
Community LeaderLord Iggo
Area37 km2 (14 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation4780 m (15682 ft)
Average Yearly Precipitation72 cm/y (28 in/y)
Population8799
Population Density237 people per km2 (628 people per mi2)
Town AuraMysticism
Naming
Native nameGde̜ngwa Kǟyve Hadfow
Pronunciation/ˈgde̜ngwa/ /ˈkaːjve/
Direct Translation[spare] [fiber]
Translation[Not Yet Translated]

Gde̜ngwa Kǟyve Hadfow (/ˈgde̜ngwa/ /ˈkaːjve/ [spare] [fiber]) is a subtropical City located in Quz̄uyije Parish, Jukepukohu Diocese, within the Irus.

The name Gde̜ngwa Kǟyve Hadfow is derived from the Goblin language, as Gde̜ngwa Kǟyve Hadfow was founded by Nåhi̊, who was culturaly Wood Elf.

Climate

Gde̜ngwa Kǟyve Hadfow has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Gde̜ngwa Kǟyve Hadfow receives an average of 72 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. Gde̜ngwa Kǟyve Hadfow covers an area of nearly 37 km2 (14 mi2), and an average elevation of 4780 m (15682 ft) above sea level.

Overview

Gde̜ngwa Kǟyve Hadfow was founded durring the early 13th century in spring of the year 1232, by Nåhi̊. The establishment of Gde̜ngwa Kǟyve Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Gde̜ngwa Kǟyve Hadfow which required millitary assistance exterminate before the community could finish being built.

Gde̜ngwa Kǟyve Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Gde̜ngwa Kǟyve Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gde̜ngwa Kǟyve Hadfow is buildings are arranged arround a network of broad canals streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Gde̜ngwa Kǟyve Hadfow's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Gde̜ngwa Kǟyve Hadfow's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Gde̜ngwa Kǟyve Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Gde̜ngwa Kǟyve Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gde̜ngwa Kǟyve Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gde̜ngwa Kǟyve Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gde̜ngwa Kǟyve Hadfow's parks.

Gde̜ngwa Kǟyve Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gde̜ngwa Kǟyve Hadfow.

Gde̜ngwa Kǟyve Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gde̜ngwa Kǟyve Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gde̜ngwa Kǟyve Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gde̜ngwa Kǟyve Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gde̜ngwa Kǟyve Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gde̜ngwa Kǟyve Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gde̜ngwa Kǟyve Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gde̜ngwa Kǟyve Hadfow's public wards, blessings, and other arcane systems.

Gde̜ngwa Kǟyve Hadfow has an Millitary Academy which trains military officers and specilists.

Gde̜ngwa Kǟyve Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Gde̜ngwa Kǟyve Hadfow's grid is powered by a boiler and turbine based power plant.

Gde̜ngwa Kǟyve Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gde̜ngwa Kǟyve Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gde̜ngwa Kǟyve Hadfow's natural decorations nor waterways.

Gde̜ngwa Kǟyve Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gde̜ngwa Kǟyve Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gde̜ngwa Kǟyve Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Gde̜ngwa Kǟyve Hadfow might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Gde̜ngwa Kǟyve Hadfow's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Gde̜ngwa Kǟyve Hadfow there are no smells.

The Skittergoat near Gde̜ngwa Kǟyve Hadfow are known to be almost tame, such that they can be put to domestic use.

Gde̜ngwa Kǟyve Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Truename Magic energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 27
  • Farm Laborer: 51
  • Hunters: 32
  • Milk Maids: 22
  • Ranchers: 10
  • Ranch Hands: 24
  • Shepherds: 21
    • Farmland: 35723 m2
    • Cattle and Similar Creatures: 2199
    • Poultry: 26397
    • Swine: 1759
    • Sheep: 87
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 879

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 20
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 18
  • Candlemakers: 32
  • Carpenters: 25
  • Clothmakers: 23
  • Coach and Harness Makers: 9
  • Coopers: 23
  • Copper, Brass, Tin, Zinc, and Lead Workers: 11
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 18
  • Farrier: 56
  • Furriers: 5
  • Glassworkers: 30
  • Gunsmiths: 20
  • Harness-Makers: 8
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 23
  • Locksmiths: 9
  • Matchstick makers: 13
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 12
  • Plasterers: 11
  • Pursemakers: 14
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 16
  • Scabbardmakers: 18
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 31
  • Tailors: 70
  • Tanners: 10
  • Upholsterers: 13
  • Watchmakers: 11
  • Weavers: 26
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 12
  • Booksellers: 13
  • Butchers: 23
  • Chandlers: 25
  • Chicken Butchers: 24
  • Entrepreneurs: 9
  • Fine Clothiers: 21
  • Fishmongers: 23
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 36
  • Spice Merchants: 11
  • Wine-sellers: 17
  • Wheelwright: 13
  • Woodsellers: 8

Service workers

  • Bakers: 39
  • Barbers: 42
  • Coachmen: 12
  • Cooks: 39
  • Doctors: 17
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 33
  • Healers: 23
  • Housekeepers: 26
  • Housemaids: 48
  • House Stewards: 23
  • Inns: 8
  • Laundry maids: 15
  • Maidservants: 32
  • Nursery Maids: 15
  • Pastrycooks: 28
  • Restaurateur: 38
  • Tavern Keepers: 41

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 7
  • Chemical Workers: 5
  • Coal Heavers: 17
  • In-Town Couriers: 19
  • Long Haul Couriers: 20
  • Dockyard Workers: 17
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 20
  • Millers: 19
  • Miners: 21
  • Oilmen and Polishers: 13
  • Postmen: 19
  • Pure Finder: 11
  • Skinners: 25
  • Sugar Refiners: 5
  • Tosher: 13
  • Warehousemen: 35
  • Watercarriers: 18
  • Watermen, Bargemen, etc.: 26

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 18
  • Dentists: 9
  • Educators: 24
  • Engineers: 12
  • Gardeners: 9
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 11
  • Civil Clerks: 19
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 21
  • Fixers: 10
  • Kami Clerk: 17
  • Landlords: 17
  • Lawyers: 10
  • Legend Keepers: 15
  • Militia Officers: 87
  • Monks, Monastic: 29
  • Monks, Civic: 27
  • Historian, Oral: 19
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 20
  • Priests: 33
  • Rangers: 12
  • Rat Catchers: 13
  • Scholars: 14
  • Spiritualist: 15
  • Slayers: 5
  • Storytellers: 33
  • Military Officers: 30

Cottage Industries

  • Brewers: 23
  • Comfort Services: 32
  • Enchanters: 9
  • Herbalists: 10
  • Jaminators: 26
  • Needleworkers: 31
  • Potters: 13
  • Preserve Makers: 25
  • Quilters: 13
  • Seamsters: 46
  • Spinners: 24
  • Tinker: 10
  • Weaver: 24

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 12
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 28
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 29
  • Writers: 27

Produce Industries

  • Butter Churners: 35
  • Canners: 24
  • Cheesmakers: 33
  • Ice Merchants: 3
  • Millers: 18
  • Picklers: 15
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 12
  • Tallowmakers: 19

3296 of Gde̜ngwa Kǟyve Hadfow's population work within a Foundational Occupation.

5064 of Gde̜ngwa Kǟyve Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 439 (5%) are noncontributers.

Points of Interest

Gde̜ngwa Kǟyve Hadfow's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a stattuette of Illusion, an a stattuette imbued with potent amounts of Illusion energies was created near Gde̜ngwa Kǟyve Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History